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Nico Ramirez
May 18, 20230 min read
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VSFX 448 - Progress
TEXTURING and LIGHTING WIP
Nico Ramirez
Apr 27, 20231 min read
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VSFX 448 - Week 2-3
Texturing progress is coming along. Lighting will Be completed after texturing. The wall and Floor Textures are from Quixel in Unreal but...
Nico Ramirez
Apr 11, 20231 min read
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VSFX 448 Week 1 - DAY 1
Work in Progress Below: This quarter will be a continuation of last quarter. Majority of Modeling is done The focus of this quarter will...
Nico Ramirez
Mar 28, 20231 min read
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VSFX 408 - Macbeth - Class 9 and 10
Class 9 and 10 / Week 5 Progress Update: - Finished models have been moved into the previsualization video. Shakespeare's Globe...
Nico Ramirez
Feb 9, 20231 min read
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VSFX 408 - Class 7 and 8 - Update
The Continuous Camera shot was not working for me so I decided to go with different shots. Below is a new camera movement Previs. No new...
Nico Ramirez
Feb 2, 20231 min read
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VSFX 408 - Macbeth - Class 5 and 6 Update
Updated Previs Concept: Camera Move not Finalized Fixes to make: Camera Jitter when rotating Camera Camera Speed in the bedroom Banner...
Nico Ramirez
Jan 24, 20231 min read
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VSFX 408 - Studio 1 - Concept
My concept for studio 1 is based of of Shakespeare's Famous Scottish Play: MACBETH Environment based off of Macbeth in Unreal Engine Why...
Nico Ramirez
Jan 10, 20232 min read
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Procedural Cactus VSFX-319
In this project for my programming models and shaders class, we had to shade a cactus model using the Autodesk Maya Hypershade Graph, we...
Nico Ramirez
Oct 8, 20212 min read
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